V2.0 Release Notes


#1

Hi guys,

I’m pleased to let you know that v2.0 is live. This version includes our 2nd round of class balance changes so please let us know your feedback.

Release notes

Features:

  • Glyph mine: spend your energy to dig glyphs and power your heroes in a unique way. For more information, please refer to Upcoming feature: Glyph Mine

Balance changes:

  • “Loot” option is now enabled when reaching 2 stars, down from 3. To balance that, maximum challenge times is reduced for each stage
  • “Dark Rush” event: increase energy and silver rewards, and also slightly increase crystal rewards
  • Slightly increase rewards for the “Daily Fit Quest”
  • Slightly increase 7-day beginner rewards

Class balance changes:

  • Increase HP significantly for all classes
  • Slightly adjust physical and magical defense ratings for all classes

Warrior

  • Guardian:
    • Wrath: the maximum times to trigger this skill per battle is adjusted 1 (down from 2)
  • Berserker:
    • Last Stand: the effect lasts 2 round (down from 3), power is increased by 80% (down from 100%)
    • Berserk: exchange 40% (up from 10%) of HP for 60% (up from 10%) of physical attack damage, and can be stacked up to 3 times (down from 10)

Knight

  • Paladin:
    • Renew: restore 7% of HP per round (down from 8)
  • Templar:
    • Honor: block chance is adjusted to 60% (down from 75%)
    • Judgement: target HP to trigger this skill is adjusted to 75% (up from 70%)

Rogue

  • Bandit:
    • Furious Slash: cooldown is adjusted to 4 rounds (up from 3)
    • Survive: restore 12% of HP per round (down from 20%), dodge chance is adjusted to 60% (down from 75%)
  • Assassin:
    • Deadly Strike: cooldown is adjusted to 4 rounds (up from 3)
    • Vengeance: dodge chance is adjusted to 60% (up from 25%)

Mage

  • Arch-Mage:
    • Arcane Power: target HP to trigger this skill is adjusted to 30% (down from 40%)

Warlock

  • Soul Priest:
    • Soul Harvest: can be stacked up to 2 times (down from 3)
  • Arch Wizard:
    • Blood Pact: cooldown is adjusted to 4 rounds (up from 3), increase physical and magical attack damage by 5% (down from 7)

Priest

  • Cleric:
    • Guardian Soul: can be stacked up to 2 times (down from 3)
    • Purge: now target 3 random heroes (down from 4)
  • Philosopher:
    • Evocation: now target 3 random heroes (down from 4), target HP to trigger this skill is adjusted to 40% (down from 50%)
    • Cleanse: now target 3 random heroes (down from 4)

Set bonus balance changes:

  • Warrior set bonus: Skill [Iron Skin] gains the [Magic Ward] effect => Skill [Iron Skin] now targets the caster’s row
  • Knight set bonus: Skill [Magic Ward] gains the [Iron Skin] effect => Skill [Magic Ward] now targets the caster’s row
  • Priest set bonus: Skill [Holy Shield] effect lasts + 2 rounds => Skill [Holy Shield] effect lasts + 1 round

Happy walking!
Mars


#2

There’s a bug in the number for the stage 10 of levels allowed fights is down to 5 but let’s you do 10

Thought you’d like to know.


#3

@Tribble thank you for your feedback. This is a data migration issue. Once you’ve reached below 5, it will be set to the correct number the next day.