First I’d like to say I very much enjoy this game, it’s a great little idea and the fact you can bank steps in order to play later is a great feature (my main issue with things like Pokemon Go is that you have to be playing while you’re walking).
Overall, the balance of characters is really good, Mages hit hard but are super squishy, Priests have high health and medium damage with good abilities, Warlocks don’t hit particularly hard until they unleash a devastating special and Knights can take a beating but hit like an absolute noodle themselves. All of these characters have obvious benefits, but downsides to make them beatable and the game balanced. My issue is with Warriors, and Tesha in particular.
I haven’t bought Tesha, I was put off by how terrible the starting Warrior is, but I’ve come up against her in the arena and she is super OP.
She dodges every single normal attack until you can finally unleash a special on her - due to the fact you can’t target specific opponents you have to keep missing her until a special comes around. And then when you finally do get a hit on her, she has some sort of ridiculous invincibility for like 3 whole rounds.
You’re pouring damage into her and she just won’t die! I hit her with over 150k of damage (when she has about 50k of health) and she doesn’t go down. I’ve lost to teams with more than 30k of power less than me, simply because Tesha sticks around for a load more rounds than she should with her immortality.
In my opinion, this needs a rethink and she needs to be rebalanced. Being able to survive 1 hit after having no health would be a good and useful ability for balance (and something I would completely agree with), but being able to survive all damage even when at 0 health for round after round is ridiculous when combined with the fact you can’t target other heroes.
Is it just me that is thinking this or have other people come up with issues facing Tesha?