@marspark

I think you were right the first time, unless you’ve changed things a lot more than I thought you have. I used to be able to take the percentage for the multiplier (559%), add the SuperPass percentage (200%), divide the total by 100, add 1, multiply the base value, and then multiply that by 1.6 (spending crystals) to come up with the total amount I could expect to see added when I walk the first 10,000 steps.

I’ve added up all my multiplier upgrades. It comes up to 459%. Although it doesn’t say so in the picture above, the first one must give 100% to get to 559% (as seen in the total when I click on total).

So, if the first one gives 100% then how can it convert more energy if that’s the only upgrade you have? Surely the first upgrade offers more than just nothing (multiplying by 1). The second upgrade gives you an 80% bonus. The third one gives you another 60%. But the first one gives you nothing?

Just to reiterate, if you upgrade once and have no SuperPass, then you claim your final value will be 100% times your base value. That would mean the first multiplier upgrade does nothing. I think the first upgrade gives an additional 100% now, because that makes more sense based on what I’ve seen previously and what the second upgrade now gives you. And if it doesn’t now, then maybe it should. Because an upgrade that does nothing would not be very fun.

In any event, I will try to walk very close to 10,000 steps and I will update this post with exactly how much energy I gain and the math I think goes with it. If this is only a display problem and the underlying calculations remain the same, then we’ll have an answer to this. And for what it’s worth, I think you were right the first time.

Update: I finished walking so now we have proof. You were definitely right the first time. That means there is still a display bug.

859% of my base value is 234.5. I walked 10,000 steps, which means I should see 23,450 energy. I walked an additional 140 steps and that gives me another 38 energy (140/100x27.3). I therefore should expect to see 23,488 energy added. I actually see 23,490 energy, which is well within the rounding error.

That’s exactly what it should show (my base value plus my base value x 759% as an added bonus, which adds up to a grand total of 859% of my base value), and it does not.

I also was given exactly I expected to get when I spent the crystals for a 60% boost. So, the math all checks out. The underlying calculations have not changed. This is just a display bug.

And this is a reminder that there’s another display bug after 10,000 steps have been synced. I mentioned it in a previous post somewhere but did not supply a picture. Should show 0 inside the parentheses.