List of Suggestions

Additional feature suggestons:

Player Stuff
Allow characters to have multiple gear sets to swap between various play modes, ie arena vs story vs challenge.

Arena Stuff
The goal for limiting 10K steps is to encourage users to get at least that much exercise and from what I’ve read about hesitation to increase is that you’re not discouraging people that don’t always meet those goals.

Arena play is competitive by nature. As such there are tiers. In other pay to win apps the arena battles separate those willing and unwilling to participate. If we consider “steps” as the currency in the Arena version of “pay to win” people that are unwilling / unable can still cap their tier without a lot of discouragement from those willing to step it up.

What if higher step tiers offered Arena tokens, which could be used to buy refreshes, more arena matches, or purchase gear only usable for Arena play (specifically it could introduce buffs that could help survive high level attacks intended for monsters or could reduce cooldown on special ability use or the like. as an added bonus it is another silver sink ie revenue stream).

Guild Stuff
Guild Activities that have no cap on step limits but reward tiers that still allow small guilds to successfully motivate one another with stretch goals that might push and larger guilds to benefit from greater participation. Members convert steps into Teamwork which is a resource owned by the guild, meaning if the member leaves then it does not take any submitted Teamwork with it. Unsubmitted steps and unused Teamwork is lost as the end of each activity.

Below is a proposal for a 4 week activity cycle.

Activity 1: Under Attack

Week 1: Prepare the Defenses. Rumor of Evil Wizard Ego’s plan to build forces to assault the land with Dark Energy has caused concern among the citizens. The guild must build up its defenses in anticipation of the impending attack.

  • Description: Teamwork is used to purchase Defense points. Members might also find aid packets while playing in story mode. These random drops would only come from actively fighting (not just looting) and would be proportionate to the risk / level. These aid packets would boost Defense points for the guild.
    -Reward based on total Defenses points purchased.

Week 2: Protect the Hall. The Evil Wizard Ego has unleashed its forces upon the land threatening to consume everything it touches with Dark Energy. The guild must defend the citizens against this assault.

  • Description: A wave of monsters are sent to attack the guild (ex. 20 * 80% of guild size) each day. Members a wave of use their heroes to fight monsters scaled to their hero. Any monsters that remain at the end of the day reduce a number of Defenses. Once Defenses are consumed the monsters are able to directly reduce a massive amount of Teamwork points.
    -Reward based on number of Teamwork points that remain, with bonus reward for leftover Defense points

Activity 2: Turn the Tables

Week 1: Rally the Troops The land has survived a harsh assault by the Evil Wizard Ego but now may be the perfect time to turn the motivation of the people back on him. The guild must gather willing participants to help lead the charge.

  • Description: Teamwork is used to purchase Mercenary points. Members might also find aid packets while playing in story mode.These random drops would only come from actively fighting (not just looting) and would be proportionate to the risk / level. These aid packets would boost Mercenary points for the guild.
    -Reward based on total Mercenary points purchased

Week 2: Storm the Dungeon. With the Evil Wizard Ego’s initial defenses cleared it is time for the guild to show the citizens it wont stand for his negativity.

  • Description: The guild attempts to eradicate a number of monsters each day (ex. 20 * 80% of guild size). Members use their heroes to fight a wave of monsters scaled to their hero level. Any monsters that remain at the end of the day reduce a number of Teamwork points to clear out.
    -Reward based on number of Teamwork points that remain, with bonus reward for leftover Mercenary points
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