V2.0 Release Notes

Hi guys,

I’m pleased to let you know that v2.0 is live. This version includes our 2nd round of class balance changes so please let us know your feedback.

Release notes

Features:

  • Glyph mine: spend your energy to dig glyphs and power your heroes in a unique way. For more information, please refer to Upcoming feature: Glyph Mine

Balance changes:

  • “Loot” option is now enabled when reaching 2 stars, down from 3. To balance that, maximum challenge times is reduced for each stage
  • “Dark Rush” event: increase energy and silver rewards, and also slightly increase crystal rewards
  • Slightly increase rewards for the “Daily Fit Quest”
  • Slightly increase 7-day beginner rewards

Class balance changes:

  • Increase HP significantly for all classes
  • Slightly adjust physical and magical defense ratings for all classes

Warrior

  • Guardian:
    • Wrath: the maximum times to trigger this skill per battle is adjusted 1 (down from 2)
  • Berserker:
    • Last Stand: the effect lasts 2 round (down from 3), power is increased by 80% (down from 100%)
    • Berserk: exchange 40% (up from 10%) of HP for 60% (up from 10%) of physical attack damage, and can be stacked up to 3 times (down from 10)

Knight

  • Paladin:
    • Renew: restore 7% of HP per round (down from 8)
  • Templar:
    • Honor: block chance is adjusted to 60% (down from 75%)
    • Judgement: target HP to trigger this skill is adjusted to 75% (up from 70%)

Rogue

  • Bandit:
    • Furious Slash: cooldown is adjusted to 4 rounds (up from 3)
    • Survive: restore 12% of HP per round (down from 20%), dodge chance is adjusted to 60% (down from 75%)
  • Assassin:
    • Deadly Strike: cooldown is adjusted to 4 rounds (up from 3)
    • Vengeance: dodge chance is adjusted to 60% (up from 25%)

Mage

  • Arch-Mage:
    • Arcane Power: target HP to trigger this skill is adjusted to 30% (down from 40%)

Warlock

  • Soul Priest:
    • Soul Harvest: can be stacked up to 2 times (down from 3)
  • Arch Wizard:
    • Blood Pact: cooldown is adjusted to 4 rounds (up from 3), increase physical and magical attack damage by 5% (down from 7)

Priest

  • Cleric:
    • Guardian Soul: can be stacked up to 2 times (down from 3)
    • Purge: now target 3 random heroes (down from 4)
  • Philosopher:
    • Evocation: now target 3 random heroes (down from 4), target HP to trigger this skill is adjusted to 40% (down from 50%)
    • Cleanse: now target 3 random heroes (down from 4)

Set bonus balance changes:

  • Warrior set bonus: Skill [Iron Skin] gains the [Magic Ward] effect => Skill [Iron Skin] now targets the caster’s row
  • Knight set bonus: Skill [Magic Ward] gains the [Iron Skin] effect => Skill [Magic Ward] now targets the caster’s row
  • Priest set bonus: Skill [Holy Shield] effect lasts + 2 rounds => Skill [Holy Shield] effect lasts + 1 round

Happy walking!
Mars

1 Like

There’s a bug in the number for the stage 10 of levels allowed fights is down to 5 but let’s you do 10

Thought you’d like to know.

@Tribble thank you for your feedback. This is a data migration issue. Once you’ve reached below 5, it will be set to the correct number the next day.