Hi guys,
I’m pleased to let you know that v2.0 is live. This version includes our 2nd round of class balance changes so please let us know your feedback.
Release notes
Features:
- Glyph mine: spend your energy to dig glyphs and power your heroes in a unique way. For more information, please refer to Upcoming feature: Glyph Mine
Balance changes:
- “Loot” option is now enabled when reaching 2 stars, down from 3. To balance that, maximum challenge times is reduced for each stage
- “Dark Rush” event: increase energy and silver rewards, and also slightly increase crystal rewards
- Slightly increase rewards for the “Daily Fit Quest”
- Slightly increase 7-day beginner rewards
Class balance changes:
- Increase HP significantly for all classes
- Slightly adjust physical and magical defense ratings for all classes
Warrior
-
Guardian:
- Wrath: the maximum times to trigger this skill per battle is adjusted 1 (down from 2)
-
Berserker:
- Last Stand: the effect lasts 2 round (down from 3), power is increased by 80% (down from 100%)
- Berserk: exchange 40% (up from 10%) of HP for 60% (up from 10%) of physical attack damage, and can be stacked up to 3 times (down from 10)
Knight
-
Paladin:
- Renew: restore 7% of HP per round (down from 8)
-
Templar:
- Honor: block chance is adjusted to 60% (down from 75%)
- Judgement: target HP to trigger this skill is adjusted to 75% (up from 70%)
Rogue
-
Bandit:
- Furious Slash: cooldown is adjusted to 4 rounds (up from 3)
- Survive: restore 12% of HP per round (down from 20%), dodge chance is adjusted to 60% (down from 75%)
-
Assassin:
- Deadly Strike: cooldown is adjusted to 4 rounds (up from 3)
- Vengeance: dodge chance is adjusted to 60% (up from 25%)
Mage
-
Arch-Mage:
- Arcane Power: target HP to trigger this skill is adjusted to 30% (down from 40%)
Warlock
-
Soul Priest:
- Soul Harvest: can be stacked up to 2 times (down from 3)
-
Arch Wizard:
- Blood Pact: cooldown is adjusted to 4 rounds (up from 3), increase physical and magical attack damage by 5% (down from 7)
Priest
-
Cleric:
- Guardian Soul: can be stacked up to 2 times (down from 3)
- Purge: now target 3 random heroes (down from 4)
-
Philosopher:
- Evocation: now target 3 random heroes (down from 4), target HP to trigger this skill is adjusted to 40% (down from 50%)
- Cleanse: now target 3 random heroes (down from 4)
Set bonus balance changes:
- Warrior set bonus: Skill [Iron Skin] gains the [Magic Ward] effect => Skill [Iron Skin] now targets the caster’s row
- Knight set bonus: Skill [Magic Ward] gains the [Iron Skin] effect => Skill [Magic Ward] now targets the caster’s row
- Priest set bonus: Skill [Holy Shield] effect lasts + 2 rounds => Skill [Holy Shield] effect lasts + 1 round
Happy walking!
Mars